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Prey is the opposite of American lives

Prey is the opposite of American lives (This review was written for one of my Patreon review requests. Since Prey has been out for a while, I wrote specifically for people who have finished the game. It contains spoilers. Lots of spoilers.) When F. Scott Fitzgerald said there are no second acts in American lives, he wasn’t talking about second chances....

Board Game Review: Azul

Board Game Review: Azul If you’ve ever tiled a bathroom or kitchen, you’ll probably appreciate that it’s not really the most fun activity you could carry out, so when Azul arrived with its basic premise of decorating a wall with brightly coloured tiles I really hoped the game itself would be more fun. Good news: it is. Definitely. The...

Review: Need for Speed Payback

Review: Need for Speed Payback Need for Speed is really starting to feel like it’s doing what it’s designed to do: give some thrilling, egde-of-the-seat racing action against other racers, police and anyone else who reckons they can outrun you. Payback has received some pretty bad press so far, but the biggest issue – that of the loot...

Review: Dynasty Feud

Review: Dynasty Feud One would be forgiven for thinking of Dynasty Feud as simply ‘another’ Smash Bros clone, and at first glance it does look just like that – but a worse version. However, after a few goes and once it starts to sink its teeth in, you realise that (firstly yes, it is a Smash clone, but) there is a lot more going...

The wrong way to play Resident Evil: Revelations 2

The wrong way to play Resident Evil: Revelations 2 Being a guy who plays a lot of videogames, I’ve built up a considerable tolerance for nonsense. But even I have my limits. Even I cannot tolerate the level of nonsense in this latest Resident Evil on the Switch. After the jump, eviction notice I don’t mind the storyline nonsense in a typical Resident Evil,...

Board Game Review: Star Saga

Board Game Review: Star Saga Being a bit inexperienced with the dungeon crawling scene I wasn’t too sure what to expect from Star Saga. Sure, it had some nice minis that made me wish I was good at painting them for the first time since playing Arcadia Quest, but there wasn’t really much to base initial thoughts on. The board was modular,...

You’ll find Dynasty Feud at the deserted intersection of complicated and quick

You’ll find Dynasty Feud at the deserted intersection of complicated and quick Unfortunately, this game shares half a name with Duck Dynasty and half a name with Family Feud. And screenshots can’t do much to highlight what’s special about it. You’d look at it and think it’s wacky couch multiplayer no different than something like Move or Die. Chase each other around, jumping, punching,...

Rapture: World Conquest puts the demi- in demigod

Rapture: World Conquest puts the demi- in demigod If Rapture: World Conquest feels like a port of a mobile game, that’s because it is a port of a mobile game. Not that there’s anything wrong with that. But this facile little iteration on the usual “grow your armies and throw them up against the other growing armies” genre is about what you’d expect....

Board Game Review: Quest for the Antidote

Board Game Review: Quest for the Antidote Luckily, help is at hand. A nearby apothecary can make an antidote just as long as I can find all of the ingredients and get them back to him before I run out of breath and keel over in a pile of deadness. Pretty sure that’s a word. So I’ll go on a quest, a quest to save my life before others can grab the...

12 reasons Agents of Mayhem isn’t just another open-world playground

12 reasons Agents of Mayhem isn’t just another open-world playground When writing about Agents of Mayhem, it’s tempting to call out the obvious similarities and influences. The amped up cartoon charm of Overwatch. The infinitely customizable character classes of Diablo III. The gratifying doo-dad hunting of Crackdown. The intricate combat and character interaction of League of...

In WWII boardgame Triumph & Tragedy, WWII doesn’t even have to happen

In WWII boardgame Triumph & Tragedy, WWII doesn’t even have to happen ell designed games shine whether you are playing them or just watching. The consistency of theme, presentation, and mechanics that make playing a good game such a joy translates — in the best games — into an eloquent dance that you can appreciate as an observer. If you’re really familiar with the game, you...

Western and Trail are the easy parts of Great Western Trail

Western and Trail are the easy parts of Great Western Trail There is a place in my neighborhood that serves a killer salad: bleu cheese crumbles, dried cranberries, and red wine vinaigrette. That’s it. Each flavor complements the other, in just the right proportion. The greens are excellent. It is primarily a cocktail bar, but the staff clearly understands taste. There...

A bit of madness is key in Lovecraft Letter

A bit of madness is key in Lovecraft Letter Seiji Kanai’s Love Letter, a game about getting a princess to like you, has come a long way in five years. Back in the day, it was a shrewd little exercise in simplicity, featuring only eight different cards in a deck of sixteen cards. Your hand size was one. On your turn, you drew a card and then discarded...

 

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