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The kids are alright.

The kids are alright. It is fitting that a game about war–its passionate triumphs, its bloody defeats, its tragic consequences–would focus so heavily on combat. In Final Fantasy Type-0, you guide a group of gifted teenagers through numerous campaigns to capture opposing cities and kill the powerful beings aiding enemy nations....

Trash TV Review

Trash TV Review Trash TV? When you first hear the title, you might expect a game that sends you off to battle the forces of network evil with the likes of Snooki and Kim Kardashian, but this 2D sidescroller and puzzler takes its title far more literally than that. You are, after all, a TV, and you’re in the trash. You follow...

Deathtrap Review

Deathtrap Review Deathtrap is one of those genre mash-ups that make you wonder why we haven’t seen more of them in recent years, and it’s almost a foregone conclusion that we’re going to see a lot more of them, and soon. It’s an absorbing tower defense game mashed up with a dark, gothic, top-down action...

There Came An Echo Review

There Came An Echo Review When I play There Came An Echo, I feel like an idiot. I’m sitting in a room, alone, and talking to my PC. “Miranda, move to alpha three,” I say to my squad member in a snippy tone one would use to tell a dog to ‘drop it’–in fact, it’s the same tone I use to frustratingly...

Code Name S.T.E.A.M Review

Code Name S.T.E.A.M Review 169 +1 Smoke rises across the London skyline. On the deck of the United States Airship Lady Liberty, Tom Sawyer, the Not-so-Cowardly Lion, Tiger Lily (from Peter Pan), and John Henry (“the steel-driving man”) watch as a giant robot modeled after (and piloted by) Abraham Lincoln stomps through the streets,...

Five Cancelled Games You Never Knew About

Five Cancelled Games You Never Knew About Though we’d like to believe legendary game developers exist in a lawless world rife with boundless potential, the untold millions funneled into their projects provide a compelling reason to keep these talented folks on a tight leash. After all, it only takes a single slip-up before you go from designing...

Why We Love Games

Why We Love Games Valentine’s Day is all about love. This year, we figured you’ve probably seen enough nearly identical “Top 10 Games to Play With Your Girlfriend” pieces across the web (ProTip: Try Bubble Bobble), so we’ve decided instead to step back and look at a different kind of love altogether...

The Vita Launch Round-Up: Part One

The Vita Launch Round-Up: Part One It’s actually quite remarkable how the Vita has some 20-games for its launch lineup. With limited hardware and staff, we couldn’t extensively play each and every launch title for review; for the landmark games that call for reviews, you can go ahead and read those. But for the games that we weren’t...

The Making of Uncharted: Golden Abyss

The Making of Uncharted: Golden Abyss In Spring 2008, Sony’s top PlayStation executives gathered in an offsite management meeting to plan their second portable game system. Ask Sony’s head of Worldwide Studios Shuhei Yoshida about it, and he’ll give you a 700-word answer like it happened yesterday; however, the part that excited...

How Maniac Mansion Made Adventure Games Playable

How Maniac Mansion Made Adventure Games Playable Okay, so maybe the classic PC adventure game isn’t dead after all. When a company like Double Fine can put together a kickstarter campaign and meet their one-month goal in just eight hours, even the most cynical among us have to acknowledge the growing demand for point-and-click adventures could make this...

Why Final Fantasy IV Remains a Masterpiece After All These Years

Why Final Fantasy IV Remains a Masterpiece After All These Years Final Fantasy IV has become so ubiquitous, so overly repackaged, so frequently and redundantly remade, that it can be difficult for one to put the game in its proper perspective and remember exactly how big a deal it was 20 years ago. The fourth chapter in the Final Fantasy series was a significant departure...

How Diablo Saved the Computer RPG

How Diablo Saved the Computer RPG It’s safe to say that by 1995, the computer role-playing game was dying. RPGs were losing traction to the wave of games modeled after two recently innovative titles: 1992’s Dune II: The Building of a Dynasty and 1993’s Doom. After the success of those two titles, the computer game industry as...

The Top PS3 Games of 2012

The Top PS3 Games of 2012   Among the Big Three, Sony seems to have offered the clearest look so far at what we can expect in 2012. In some cases (The Last Guardian, Twisted Metal), that’s because their games got delayed out of 2011, while in others (The Last of Us) they’ve been freshly announced. Regardless, the company...

From R.O.B. to Rhythm Heaven: The Legacy of Nintendo’s Most Subversive Studio

From R.O.B. to Rhythm Heaven: The Legacy of Nintendo’s Most Subversive Studio Take one look at the recently released Rhythm Heaven Fever, and you’ll wonder if it’s actually a Nintendo game. This waggle-free two-button experience serves as a major contradiction to Nintendo’s Skyward Sword, which perfected the one-to-one motion controls we all wanted from Twilight Princess...

The Video Game Fashion Revue

The Video Game Fashion Revue As the coolest and most fashionable people in the 1UP/IGN offices*, Jeremy Parish and Tina Palacios are totally qualified** to commenting on the stylistic sensibilities of video game characters. Which looks work, and which should be sent back to the sewing machine? Our in-house style mavens take to the runway...

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